![]() Memory Field Guidea live-action narrative game that blended creative writing and embodied role-playing. Some of that gameplay is baked into the memory model that Shim and frequent collaborator Shing Yin Khor honed with last year. “While it doesn’t use chess as we understand it, the way the pieces move across the board and the tension that builds over the course of the game is the momentum that builds around the characters you create before to play the chess match”, Shim mentioned. Players are play against each other, but they also create something together, the story they build while playing. After the match, the players fill in the souvenir journal with illustrations and stories. Players must take chess pieces, much like real chess, but following different rules to save a world – the player with the most pieces on the board wins. The game progresses through the chess match, telling the prompts in a nearby notebook. ![]() ![]() “It’s really fun to do something so straight out of fairy tales and folk tales, but not a direct, Eurocentric interpretation,” Shim said. ![]() For the two player characters, the Snow Queen and the Village Girl, their worlds mirror each other, and eventually one will be saved and the other destroyed. Everything is centered around the two player characters, the Snow Queen and the villager, whose details are created by the players before the game. Snow Queen, as Shim describes it, is a fantasy fairy tale game for two players that uses chess mechanics to drive the story. ![]()
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December 2022
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